10-Feet + Beyond: Designing Connected Entertainment

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Transcript of 10-Feet + Beyond: Designing Connected Entertainment

10-FEET + BEYOND

designing connected entertainment

Hi. I’m Mark

@thewolfe @wolfedesign

THE CONNECTED ECOSYSTEM

HISTORY OF CONNECTED

MEDIA

DESIGNING THE 10-FOOT

EXPERIENCE

EMERGING TECHNOLOGY

@thewolfe

HISTORY OF CONNECTED

MEDIA

DESIGNING THE 10-FOOT

EXPERIENCE

EMERGING TECHNOLOGY

THE CONNECTED ECOSYSTEM

@thewolfe

6.4 billionconnected things in use in 2016

http://www.gartner.com/newsroom/id/3165317

30%

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Home Automation

Connected Vehicles

Energy Management

Ambient Assisted LivingConnected Health

Connected Entertainment

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The connected ecosystem allows users control of content across digital and physical locations, and across multiple devices.

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Over 40% of all U.S. online users start an activity on one device, and finish on another.

https://www.clickz.com/switching-between-devices-normal-for-40-of-u-s-web-users-facebook-study/32730/

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“The best interface is the one within reach” - - Cameron Moll

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THREE EXPERIENCES OF THE CONNECTED ECOSYSTEM

CONSISTENT

EXTENDING

COMPLEMENTARY

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CONSISTENT

SAME/SIMILAR CONTENT ON ALL DEVICES WITH MODIFICATIONS FOR SCREEN SIZE + CONTEXT

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== =

EXTENDING

CONTENT STARTS ON ONE DEVICE AND CONTINUES ON ANOTHER

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COMPLEMENTARY

DEVICES ASSIST EACH OTHER IN FUNCTIONALITY FOR COLLABORATION AND CONTROL

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HISTORY OF CONNECTED

MEDIA

DESIGNING THE 10-FOOT

EXPERIENCE

EMERGING TECHNOLOGY

THE CONNECTED ECOSYSTEM

@thewolfe

3 out of 5 households have a broadband enabled

television

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21 Year old, Philo Farnsworth invents the electric television In powerless, his family cabin in Utah.

19271850–1925

Inventors work create mechanical moving images.

John Baird + Spooky Bill

1948

Cable television rolls out simultaneously through a number of rural states.

1953

All-electronic Color television is introduced in the U.S. This forced the creation of NTSC standards.

1962

Telstar, the first Satellite Broadcast throughout the world.

1976

First VCR released for home use (Betamax).

1981

HDTV developed, in Japan

1994

First network show broadcast over the internet - ABC World News Now.

1998-1999

• DVD Commercially Available. • Netflix is launched • HDTV widely sold in US • TiVo + ReplayTV launch first DVR

2001

Sony’s Playstation 2, and Microsoft reveals Xbox. The first Gaming console to play DVDs, starting the war for home theater hub.

2007–2008

• Apple unveils its Apple TV • Netflix introduced streaming • Hulu launches

2013–2014

First noticeable drop in Cable subscribers, with 8% cutting the cord, and 45% reduction in service.

OTT video subscriptions are set to increase from $9b in 2014 to $19b in 2019.

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HISTORY OF CONNECTED

MEDIA

DESIGNING THE 10-FOOT

EXPERIENCE

EMERGING TECHNOLOGY

THE CONNECTED ECOSYSTEM

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220 millionstreaming devices sold in 2015

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10ft (3meters)

User Interface

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SMART TV BLU-RAY STREAMING DEVICES

GAMING CONSOLES

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8%

20%

20%22%

30%Roku

Amazon Fire TV

Google Chromecast

Apple TV

Others

http://www.parksassociates.com/blog/article/pr-05172016

2015 STREAMING DEVICE PURCHASING

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CUMULATIVE DEVICE PURCHASING

http://www.telecompaper.com/news/media-streaming-device-sales-up-32-to-42-mln-in-2015--1132434

Fire TV

Roku

Chromecast

Apple

0 10 20 30 40

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http://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/

0

12.5

25

37.5

50

2008 2009 2010 2011 2012 2013 2014 2015

Sony Playstation 3

Xbox 360

Nintendo Wii

Xbox One

Sony Playstation 4

GAME CONSOLE SALES

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KEEP IT SIMPLE.

MAKE IT LIGHTWEIGHT.

KEEP EXPECTATIONS CLEAR.

MAKE EXPERIENCES IMMERSIVE.

@thewolfe

KEEP IT SIMPLE.

MAKE IT LIGHTWEIGHT.

KEEP EXPECTATIONS CLEAR.

MAKE EXPERIENCES IMMERSIVE.

@thewolfe

KEEP IT SIMPLE.

MAKE IT LIGHTWEIGHT.

KEEP EXPECTATIONS CLEAR.

MAKE EXPERIENCES IMMERSIVE.

@thewolfe

@thewolfe

KEEP IT SIMPLE.

MAKE IT LIGHTWEIGHT.

KEEP EXPECTATIONS CLEAR.

MAKE EXPERIENCES IMMERSIVE.

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INFORMATION DENSITY

Android TV Design Guidelines

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1010%

10

10%

1920x1080

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DON’T MAKE ME #&*!! READ

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Break text into small, digestible chunks.

Avoid Lightweight fonts.

Use layout-relative and density-independent sizing.

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24px 32px 44px 62px 94px

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GETTING AROUND

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1956 Zenith Space Command

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COLORS

#F1F1F1 #FFFFFF

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Standard UI Patterns Default Settings

Keyboards Navigation patterns

Native devices have their own components

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Don’t Fear the Natives@thewolfe

HISTORY OF CONNECTED

MEDIA

DESIGNING THE 10-FOOT

EXPERIENCE

EMERGING TECHNOLOGY

THE CONNECTED ECOSYSTEM

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BEYOND THE SCREEN

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Reid Hastings: Gaming, VR and Drugs

VIRTUAL REALITY

VR is a fully immersive, real world replacement, simulated reality, allowing users to interact in this world.

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ENHANCED REALITY

Sometimes called Augmented, Hybrid or Mixed Realities, this superimpose a computer-generated image on a user's view of the real world, thus providing a composite view.

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VIRTUAL REALITY

ISOLATED IMMERSIVE

CREATES FALSE REALITY

ENHANCED REALITY

PUBLIC INTEGRATED

OVERLAYS IN REALITY

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navigation

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WE’RE STILL DESIGNING FOR 10-FEET

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10ft (3meters)

… BUT ON A SPHERE

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“CONE OF FOCUS” KEEP MEANINGFUL CONTENT CENTERED

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OCULUS 360 PHOTOS EXPERIENCE

35° RULE

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200° - 220°

110°

35° 35°

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SIMILAR NAVIGATION WITH Z-AXIS

THE FUTURE IS GOING TO BE CONNECTED AND IMMERSIVE.

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LET’S GET THE #%^&! CONNECTED.

Thank You.

@thewolfe @wolfedesign