1 VR Games Design for Rehabilitation Simulated Motor Patterns: Coordinate Arm and Shoulder Movement...

Post on 14-Jan-2016

218 views 0 download

Tags:

Transcript of 1 VR Games Design for Rehabilitation Simulated Motor Patterns: Coordinate Arm and Shoulder Movement...

1

VR Games Design for Rehabilitation Simulated Motor Patterns:

Coordinate Arm and Shoulder Movement

Coordinate Thumb and Index Movement

Coordinate Wrist and Arm Movement

Isolated Finger Movement

Hand Opening

Bimanual Operation

Body Balance

Stroke

Traumatic Brain Injury

Spinal Cord Injury

Motor

Impairments

2

VR Games Design for Rehabilitation Bimanual Operation

Life Tasks Holding Object Lifting Object

Game Simulation

3

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

Unequal Moving Scale Among HandsUnequal Force Sensation Among HandsSize of Target Zone

4

VR Games Design for Rehabilitation Body Balance

Life Tasks Swinging Stepping

Game Simulation (I)

5

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

Size of Rectangle FrameOrientation of Rectangle Frame

Velocity of Plane

Width

Height

Orientation

6

VR Games Design for Rehabilitation Body Balance

Life Tasks Swinging Stepping

Game Simulation (II)

(Jasmin F. Patry, 1999)

7

VR Games Design for Rehabilitation

Variables Defining Difficulty LevelsForward Boundary

Line

Left Turn Boundary Right Turn Boundary

Backward Boundary Line

8

VR Games Design for Rehabilitation Hand Opening

Life Tasks Grasping Dropping

Game Simulation

(Lei Li and S.C. Yeh)

9

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Flexion of Fingers Defining Hand

Opening

Position of Target

10

VR Games Design for Rehabilitation Coordinated Thumb and Index Movement

Life Tasks Pinch Squeeze

Game SimulationPinch Test

(S.C. Yeh and Lei Li)

11

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

WeightWeight

SizeSize

fs and fkfs and fk

Weight of Cube

Friction

Size

(Wayne Zhu)

12

VR Games Design for Rehabilitation Coordinated Arm and Shoulder Movement

Life Tasks Reaching Catching

Game Simulation (I)Reaching Test

13

)Asin()Acos(Lzz

)Asin(Lyy

)Acos()Acos(Lxx

:Then

)z,y,x(:etPositionargT

:Assume

L:LengthEntension

A:AngleYaw

A:AnglePitch

)z,y,x(:PositionShoulder

:Given

ypst

pst

ypst

ttt

y

p

sss

Fig. 2

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

Yaw

Pitch

Ratio of Arm Length

14

VR Games Design for Rehabilitation Coordinated Arm and Shoulder Movement

Life Tasks Reaching Catching

Game Simulation (II)Ball Catching

15

L (xs,ys)

(xb,yb)

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

Roll

Ratio of Arm Length

Velocity

16

VR Games Design for Rehabilitation Coordinated Wrist and Arm Movement

Life Tasks Twisting Supination

Game Simulation (I)

17

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

Size of Rectangle FrameOrientation of Rectangle Frame

Velocity of Plane

Width

Height

Orientation

18

VR Games Design for Rehabilitation Coordinated Wrist and Arm Movement

Life Tasks Twisting Supination

Game Simulation (II)

Lei Li and S.C. Yeh

19

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Size of Source Tank

Size of Target Tank

Volume of Water to Move

20

VR Games Design for Rehabilitation Isolated Finger Movement

Life Tasks Pointing Pressing

Game Simulation

21

VR Games Design for Rehabilitation

Variables Defining Difficulty Levels

Clinical Interface for Therapist

Weight of Cube

Distribution Density of Sphere

3D Position of Cube