© 2007 Grady Booch The Promise The Limits The Beauty of Software Grady Booch IBM Fellow.

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© 2007 Grady Booch

The PromiseThe Limits

The Beauty of Software

Grady BoochIBM Fellow

© 2007 Grady Booch2

Our civilization runs on software.

Bjarne Stroustrup

© 2007 Grady Booch3

You have riches and freedom here but I feel no sense of faith or direction. You have so

many computers, why don’t you use them in the search for love?

Lech Walesa

Epstein, J., Yale Book of Quotations, New Haven, Connecticut: Yale University Press, 2006

© 2007 Grady Booch4

Software-intensive systems can amplify human intelligence

– They cannot replace human judgment

Software-intensive systems can fuse, coordinate, classify, and analyze information

– They cannot create knowledge

The Promise

Software-intensive systems can amplify human intelligence

Software-intensive systems can fuse, coordinate, classify, and analyze information

© 2007 Grady Booch5

Not everything we want to build can be built

– There exist pragmatic theoretical and technical limits

Not everything we want to build should be built

– There exist moral, economic, social, and political limits

The Limits

Not everything we want to build can be built

Not everything we want to build should be built

© 2007 Grady Booch6

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– Software is invisible to most of the world

– The best software is simple, elegant, and full of drama as manifest in the cunning patterns that form its structure and command its behavior

The Beauty

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

© 2007 Grady Booch7

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– The Internet provides an environment where terrorists and other criminal enterprises can operate with little fear of detection

The Internet changes the way that individuals communicate and businesses collaborate

•Internet Mapping Project @ http://www.cheswick.com/ches/map/index.html

© 2007 Grady Booch8

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– The Web creates a greater opportunity for the exploitation of children as well as fraud and theft directed against individuals and organizations

The Web provides unprecedented mechanisms for social networking

•Britney Spears @ http://www.myspace.com/britneyspears

© 2007 Grady Booch9

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– Software-intensive systems can erode personal privacy and other basic human rights

Software-intensive systems permit real time and distributed access to information

•WeatherLink @ http://www.davisnet.com

© 2007 Grady Booch10

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– Email and the aging of digital archives threatens the preservation of history

Email and other software-intensive mechanisms increase the velocity of communication

•Project Gutenberg @ http://www.gutenberg.org

© 2007 Grady Booch11

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– Piracy disrupts the economic underpinnings of traditional media companies and can dilute the intellectual property of artists

Software-intensive systems create new forms of artistic expression

•Halion @ http://www.steinberg.net

© 2007 Grady Booch12

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– Software-intensive systems are at the center of a new generation of offensive and defensive weapons

Software-intensive systems enable and accelerate scientific research

•Entrez Genome Project @ http://www.ncbi.nlm.nih.gov/entrez

© 2007 Grady Booch13

The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– The complexity of software-intensive systems continues to grow; this complexity impacts its users as well as the stakeholders who develop, deploy, operate, and evolve them

Software is a part of the very fabric of civilization, living in its interstitial spaces

Annual U.S. Patent Applications/AwardsAnnual U.S. Patent Applications/Awards

ApplicationsAwards

350

300

250

200

150

100

50

0 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000

New or modified source lines of code per year per developer & cumulative

0

100,000,000,000

200,000,000,000

300,000,000,000

400,000,000,000

500,000,000,000

600,000,000,000

700,000,000,000

800,000,000,000

194519481951195419571960196319661969197219751978198119841987199019931996199920022005

New or modified source lines of code peryear

Cumulative source lines of code

© 2007 Grady Booch14

Alan Turing: The Promise

I believe that in about 50 years time it will be possible to program computers…to make them play the imitation game so well that an average

interrogator will not have more than 70% chance of making the right identification after five

minutes of questioning.

Alan Turing

Turing, A., Computing Machinery and Intelligence, Mind, vol. 49, 1950

© 2007 Grady Booch15

Alan Turing: The Limits

This special property of digital computers, that they can mimic any discrete-state

machine, is described by saying that they are universal machines.

Alan Turing

Turing, A., On Computable Numbers, Proceedings of the London Mathematical Society, Series 2, 42, 1936

© 2007 Grady Booch16

Alan Turing: The Beauty

Mathematics, rightly viewed, possesses not only truth but supreme beauty, a beauty cold

and austere like that of sculpture.

Alan Turing

The Alan Turing Memorial @ http://www.btinternet.com/~glynhughes/sculpture/turing.htm

© 2007 Grady Booch17

Alan Turing: The Contradiction

Software-intensive systems are perhaps the most intellectually complex artifacts created by humans

– Later in his life, Turing himself faced personal oppression by the society he helped preserve

With his work in cryptanalysis, Turing helped defeat Hitler’s oppressive forces

© 2007 Grady Booch18

Alan Turing: The Discoveries

1935: Quantum mechanics, probability, logic

1936-38: Turing machine, computability

1938-39: Logic, algebra, number theory

1939-42: Bombe (machine for Enigma decryption)

1947-48: Computer and software design

1948: Programming, neural nets, AI

1950: First serious mathematical use of computer

1952: Non-linear theory of biological growth

Hodges, A., Alan Turing: The Enigma, New York, New York: Walker & Company, 2000

© 2007 Grady Booch19

The Limits of Software

Laws of physics

Laws of software

Challenge of algorithms

Difficulty of distribution & concurrency

Problems of design

Importance of organization

Impact of economics

Influence of politics

Limits of human imagination

Fundamental

Human•

© 2007 Grady Booch20

Laws of Physics

The speed of light

– Has pragmatic implications for distributed systems

Relativistic effects

– There is no such thing as absolute time

Quantum effects

– There are theoretical as well as practical limits to information density

Thermodynamic effects

– Software is weightless/containers for software are not

– Computation dissipates heat

© 2007 Grady Booch21

Laws of Software

Sometimes we can’t do it

– Halting problem

– Gödel's theorem/highly non-computable problems

Sometimes we can’t afford to do it

– Sorting problem/Towers of Hanoi/chess

– Exponential time

Sometimes we just don’t know

– Traveling salesman/scheduling/bin packing

– NP complete

Harel, D., Computers, Ltd: What they Really Can’t Do, Oxford, England: Oxford University Press, 2003

© 2007 Grady Booch22

Challenge of Algorithms

Compression

Photorealistic rendering

Speech recognition

Simulation

Knowledge representation

Intimate/massive parallelism

QuickTime™ and aH.264 decompressor

are needed to see this picture.

Halo 3 @ http://www.bungie.net •

© 2007 Grady Booch23

Difficulty of Distribution/Concurrency

A distributed system is one in which the failure of a computer you didn’t even know existed can render your computer unusable (Leslie Lamport)

The average developer does not have, as a core competency, the ability to develop secure, concurrent, and distributed systems

© 2007 Grady Booch24

Problems of Design

The entire history of software engineering is that of the rise in levels of abstraction

The limitations of human understandability

Building for resilience

Sometimes worse is better

The discovery of patterns

© 2007 Grady Booch25

Importance of Organization

All meaningful development is formed by the resonance of activities that beat at different rhythms– The activities of the individual developer– Social dynamics among small sets of developers– Dynamics among teams of teams

Work products and work flows Parallel development The cacophony of stakeholders The tension of high and low ceremony processes

© 2007 Grady Booch26

Impact of Economics

Performance = Effort or time

Complexity = Volume of human-generated code

Process = Methods, notations, maturity

Team = Skill set, experience, motivation

Tools = Software process automation

Performance = (Complexity) (Process) * (Team) * (Tools)

© 2007 Grady Booch27

Influence of Politics

Success as defined by the software development team is sometimes misaligned with success as defined by the management team

Software as a strategic weapon

Software as a pawn

© 2007 Grady Booch28

Limits of Human Imagination

The visionaries

– Alan Kay, Danny Hillis, Marvin Minsky, Rodney Brooks, Bill Joy, Bill Gates, Adele Goldburg, Tim Berners-Lee, Nicholas Negroponte…

The dreamers

– Arthur C. Clarke, Neal Stephenson

© 2007 Grady Booch29

Software developmenthas been, is, and will remain

fundamentally hard

© 2007 Grady Booch30

What We Know

Fundamentals

– Craft crisp and resilient abstractions

– Maintain a good separation of concerns

– Create a balance distribution of responsibilities

Process

– Grow a system’s architecture through the incremental and iterative release of testable executables

© 2007 Grady Booch31

What We Know

Reuse

Patterns

Languages

Architectural codification of certain domains

© 2007 Grady Booch32

Representing Software Architecture

Logical View

End-user Functionality

Implementation View

Programmers Configuration management

Process View

PerformanceScalabilityThroughput

System integrators

Deployment View

System topologyCommunication

Provisioning

System engineering

Conceptual Physical

Use Case View

Kruchen, P. The 4+1 Model View, IEEE Computer, vol. 12 (6), November 1995

© 2007 Grady Booch33

Gallery of Software Architecture: Air Traffic Control

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch34

Gallery of Software Architecture: C3I

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch35

Gallery of Software Architecture: Games

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch36

Gallery of Architecture: Games

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch37

Gallery of Software Architecture: Google

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch38

Gallery of Software Architecture: Pathfinder

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch39

Gallery of Software Architecture: Speech Recognition

Gallery of Software Architecture @ http://www.booch.com/architecture/architecture.jsp?part=Gallery

© 2007 Grady Booch40

Movements in Web-centric Architectures

Simple documents

Colorful clients

Simple scripting

Rise of middleware

Rise of simple frameworks

Emergence of dynamic frameworks

Semantic web

© 2007 Grady Booch41

Handbook of Software Architecture

No architectural reference exists for software-intensive systems

Goals of the handbook– Codify the architecture of a large collection of interesting software-intensive

systems

– Study these architectural patterns in the context of the engineering forces that shaped them

– Satisfy my curiosity

Handbook of Software Architecture @ http://www.booch.com/architecture

© 2007 Grady Booch42

Preservation Of Classic Software

No comprehensive and intentional activity has yet been undertaken to preserve the industry’s seminal software artifacts

There are a number of reasons to act now

– Many of the authors of such systems are still alive

– Many others may have the source code or design documents for these systems collecting dust in their offices or garages

– Time is our enemy

Computer History Museum @ http://www.computerhistory.org

© 2007 Grady Booch43

How We Got Here

1910s beginning of automation

1920s beginning of expansion

1930s beginning of dependence

1940s beginning of von Neuman machines

1950s rise of the machines

1960s rise of the languages and methods

1970s death of the mainframe

1980s age of the personal computer

1990s age of the Internet and new methods

2000s retrenchment

© 2007 Grady Booch44

The Current State

The typical software-intensive system is

– Continuously evolving

– Connected, distributed & concurrent

– Multilingual and multiplatform

– Secure

– Autonomic

Most systems are actually systems of systems

– Services and other messaging mechanisms dominate

© 2007 Grady Booch45

Where We Are Going

2010s age of transparency

2020s total dependence

2030s rise of the machines

© 2007 Grady Booch46

The Future State

Every advance leading to the future state of the world requires the presence of software yet-unwritten as of today

© 2007 Grady Booch47

Languages & Algorithms

Most programmers still write algorithmic snippets in the context of a sea of objects

Legacy XML, Java, C++, and UML persist

Some algorithmic breakthroughs have emerged

– Searching massive quantities of information is still a bit of a struggle

Domain-specific frameworks are mainstream

••

© 2007 Grady Booch48

Platforms

Moore’s law has died

The typical personal computer contains multiple processors, a petabyte of main memory, an exabyte of external memory, and untethered terabit connectivity

Virtual high resolution displays dominate; 3D windows, mice, gestures, and voice are the usual mechanisms for interaction

Form factors will change such that most personal computers will be wearable or embedded; most software is embedded in devices

••

© 2007 Grady Booch49

Operating Systems & Middleware

Operating systems have largely been commoditized

Middleware that does transaction isolation, load balancing, resource management, and data access still dominates

– but it too has largely been commoditized, forcing the platform vendors to keep growing the value pile

••

© 2007 Grady Booch50

Connection

More than ever, the network is the computer

– Monolithic -> client/server -> Web -> grid

Network access is a global utility

Not everything is an enterprise system, but most applications are connected to several

••

© 2007 Grady Booch51

Security

New kinds of cybercrime have arisen

– Unlimited piles of money still do not yield secure systems

– Air gaps are still not enough

Rolling failures still plague some systems

••

© 2007 Grady Booch52

Autonomics

No computer has yet passed the Turing Test (but we have come close)

Most interesting systems exhibit signs of agency and self-repair

QuickTime™ and aH.264 decompressor

are needed to see this picture.

Star Trek@ http://www.startrek.com •

© 2007 Grady Booch53

Developer Experience

Most developers have grown up believing that the Internet has always existed

Most programming occurs on the edge of a system and in the interstitial spaces among systems

Most programming is now done by domain-specific developers who only incidentally know how to program

There have been only incremental improvements in programmer productivity and the programming model– CLI-> IDE -> XDE -> CDE

••

© 2007 Grady Booch54

© 2007 Grady Booch55

It is a tremendous privilege to be asoftware professional

it is also a tremendous responsibility

© 2007 Grady Booch56

The PromiseThe Limits

The Beauty of Software

Grady BoochIBM Fellow